
IMPORTANT INFORMATION – if you delete a bone, you can’t easily undo the deletion. Step 3 – Delete the default bone in the skeleton. For the purposes of this task I want to use the Daz Horse 2 rig for the skeleton the two figures should be similar in size to better transfer the rig between them. When you convert your prop to a figure it might change size. Offhand I don’t know what the other functions of the other weight map options are, but I will be exploring that in the future.

Weight mapping is important, and as I understand it this is the general option you will want to select when this menu comes up after you change your prop into a figure. obj then scale it up or down, and then add the donated bones to it, the bones will be weirdly scaled as well. obj up or down until after all work for the rigging is done. obj file that it is exactly the size you want it. IMPORTANT TIP ABOUT IMPORTING MODELS FOR THIS KIND OF WORK: make certain when you import the. obj has no rigging, or ability to be posed, so I need to change that and save it as a Daz asset. I converted the horse skeleton from a prop into a figure. Step 1 – First I imported the horse skeleton. Without this unseen structure, a figure is just a prop and has no real movement. Joints, rigs, and bones all refer to the internal unseen structure of a 3d model that allows for it to be posed. By default there is a joint editor in Daz, no purchased add-on required. Rig first, materials last.įor those not aware you can create and edit joints and rigs inside of Daz. IMPORTANT TIP: You want to rig your models first, then develop 3d materials and textures for it.

Horse skeleton source: (be aware you’ll need to do materials for this model) That said, I never did quite finish this, and this post is a documentation of the steps taken in the experiment to offer insight into the process of taking an existing product rig and transferring it onto a new model. To do so, I think the best way to go about this is to take the rig from the Daz Horse 2 and apply it to the skeleton so that the parts and names of the rig all match.īefore we start I want to give a huge shout out to Will and Matt from the Daz Slacker Discord group for all the help with this project. More so, I want a skeleton horse that should be able to work with the Daz Horse 2 assets: armor, poses, movement, etc. As far as I know, there are not any rigged skeleton horses for Daz, with that in mind I set out to make one. I really want some skeleton monsters, and even a skeleton horse to play around with.
